dwgx@blog:~$dwgx
> cd ../posts

dev-history: Everything I've Built and Torn Apart Over the Years, Laid Out on One Timeline

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dev-history is a project archive. It doesn’t compile, doesn’t install, has no features, just a single README that lays out, on a timeline, every project one person has built, torn apart, and broken over the years. solo crew has been coding alone since 2010, with things scattered across hard drives and all over GitHub, forgotten the moment they were done. When I wanted to look up “how I first cracked IL2CPP” and couldn’t find it, I figured I’d start a repo and pull the threads together.

Seriously piling things onto GitHub only started in 2023. The first was an open-source sharing repo, not really a project, just wanting to spread the resources out in the open. 2024 was mostly a Java and Python year: Minecraft mods, a few mixin examples, small tools for PC cleanup and key management, plus a first taste of reverse engineering with C#.

In 2025 the languages fanned out. Swift gave me JSM, a Java server manager for macOS; on JavaScript I used Electron to build a Live2D desktop pet, and also made an Apple Music-style player with a Dynamic Island; on the Java side I dug deeper and deeper, all the way to anti-cheat for 1.21.

2026 headed down toward the low level. C++ for a DX11 + ImGui game overlay and Mono reflection (RepoDLL, that IL2CPP debugging console for 東方夜雀食堂), and VRChat’s IL2CPP deobfuscation pushed to 97.7%, with all forty-thousand-plus classes restored. Python turned into an AI gateway, YuKiKo / SkiAPI, funneling OpenAI, Claude, and Gemini into a single endpoint, currently the one with the most stars. C got dragged down by Flipper Zero and ESP32, into the whole BLE and dual-radio mess.

Only after piling it all in one place does it become clear: language was never a faith, whichever is handy is the one I use. Up to gateways and the Web, down to IL2CPP, DX11 hooks, and embedded, and in between them all sits the same curiosity. At the time of writing there are thirty-some repos, with stars adding up to just past a hundred, and it’ll keep getting updated. To see the full picture, head to github.com/dwgx/dev-history.